Watch Canines Was Initially Pitched To Be a Driver Sequel
In an interview with VG247, Driver collection creator and founding father of Ubisoft Reflections (previously Reflections) Martin Edmondson revealed that Watch Canines was initially pitched as a sequel within the Driver collection. Together with two different interviews with Ubisoft insiders, the studies clarify how Watch Canines become its personal IP after increasing on the hacking idea. The choice to alter into a brand new IP might have additionally been influenced by the lackluster gross sales of Driver: San Francisco, launched in 2011.
Edmondson acknowledged that there have been initially two Driver video games in improvement—Driver: San Francisco being developed by Reflections, and one other sport being developed by Ubisoft Montreal. Far Cry 2 Director Jonathan Morin, who would go on to function Artistic Director for Watch Canines 1 and 2, was heading the staff at Montreal. Edmondson added that the Montreal studio despatched him an early demo of the sport for suggestions and recalled that, at that time, there was no “hacking stuff…simply the dealing with fashions” for driving. He was later informed that the participant “would be capable to hack visitors lights” within the sport.
From then, nevertheless, Edmondson didn’t work together with the event of the sequel and centered on the discharge of San Francisco. A former Ubisoft senior worker acknowledged that after the failure of Driver: San Francisco, Ubisoft Montreal’s sequel was rebranded into Watch Canines with a give attention to the demo’s hacking mechanic. One other insider additionally acknowledged that the hacking facet—a wholly new and unseen function within the Driver franchise—was what “pushed the undertaking into new collection territory.”
There’s a precedent to this type of remodeling, too. A couple of years prior, Morin’s Ubisoft Montreal had labored on a Prince of Persia sequel that was finally changed into Murderer’s Creed. Each Ubisoft insiders acknowledged that this can be a frequent method for AAA sport devs to experiment with new mechanics with out worrying about funds constraints. By engaged on an already-established IP, the staff can “push the bounds of a franchise” and create a brand new model in the event that they handle to “persuade enterprise to get behind their idea.”
Reflections would finally work on Watch Canines’ improvement, serving to mannequin the constructing interiors and, extra importantly, designing the driving missions. And whereas the franchise appears to have died off with Driver: San Francisco, Driver nonetheless lives on within the story, characters, and, most of all, driving of the Watch Canines collection.