The story of Irrational, the studio that shut all the way down to rediscover its roots


DNA Tracing

This text first appeared in PC Gamer journal difficulty 354, as a part of our ‘DNA Tracing’ sequence, the place each month we delve into the lineages behind iconic video games and studios. 

Why select the title Irrational? As a result of, though it might sooner or later be value hundreds of thousands to a significant American writer, the studio’s founding was not a smart determination. Jon Chey, Rob Fermier, and Ken Levine had all left full-time jobs at Trying Glass Studios, and solely considered one of them had ever shipped a sport. The yr was 1997, and so there was no method for a small studio to distribute video games independently—they must depend on the blind religion of publishers. 

It went about in addition to you’d anticipate: inside three weeks, Irrational’s first deal was cancelled. The sport was FireTeam, a Counter-Strike-style tactical shooter co-designed by Arkane’s Harvey Smith. Irrational had been tasked with creating a single-player marketing campaign, till the writer determined FireTeam merely did not want one. 

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