The 7 most vital issues coming with Future 2’s The Witch Queen enlargement
Contemplating she’s the Hive goddess of deception, Savathûn would not appear all that nice at holding secrets and techniques. (Or does she? And many others and so forth.) At present, Bungie gave Future 2 gamers their first actual have a look at The Witch Queen enlargement within the type of an hour-long reveal stream, which is embedded above. Or at the least, the primary look assuming you’d managed to keep away from the juicy Pastebin, Notepad and Australian PlayStation retailer leaks, which at this level seem to have been confirmed as virtually solely correct. Both approach, the stream contained a ton of information about what’s coming to Future 2 in The Witch Queen on 2 February 2022. Let’s hit the most important headlines:
1. The brand new Vacation spot can be Savathûn’s throne world
It seems these verdant pictures Bungie had teased the place not of Earth’s Outdated Chicago in spite of everything. As a substitute, The Witch Queen will see the guardian’s enterprise into Savathûn’s swampy throne world. She guidelines this “uncharted wonderland of secrets and techniques and lies” from an unlimited citadel, and there is additionally a crashed Pyramid ship to deal with (which my guess is can be concerned with the raid one way or the other). Throne Worlds are Pocket Universes created by the Hive—her brother, Oryx, and his son, Crota, additionally had one—the place the principles of actuality are decided by the proprietor. These locations successfully perform as insurance coverage insurance policies towards dying, so our aim is presumably to stay it to the Queen as soon as and for all. Which is not going to be simple as a result of…
2. Oh shit, the Hive have the Mild now
It is a drawback. Savathûn has one way or the other tricked The Traveller—that is Future’s huge flying benevolent golf ball of a god—into bestowing its supernatural presents on her. The consequence being that she, and her Hive followers, are in a position to wield the Mild. Within the footage we noticed Hive ‘Guardians’ casting tremendous skills from a number of subclasses. (Did I even see one wielding Stasis?) Being empowered with the Mild additionally means the Hive will be capable to come again from the useless, as evidenced by the very fact they now have bony ghosts to resurrect them. The implication from a clip of one in every of these being crushed is that we’ll must destroy their ghosts to kill them fully. What’s notably cool is that the fundamental good/evil binary provided by Future’s Mild vs the Darkness schtick was all the time a bit boring, so including some complexity to who’s in a position to wield what, and who may finally be on the aspect of proper, is intriguing.
3. We’re getting glaives
New enemies require new instruments with which to murderise them, and The Witch Queen provides glaives to Guardian’s arsenal. (Aspect notice: I used to be barely saddened to be taught that these are mainly knives on sticks, relatively than the spinny factor from Krull that I initially imagined.) Not like swords, that are Future’s present melee-only choices, glaives are utilized in first-person as a result of they are often each swung as you’d anticipate, and fired utilizing a built-in projectile weapon. We had been additionally instructed they’ve a defensive capability, presumably similarly to the best way swords can block projectile assaults.
4. Weapon crafting is lastly coming
The primary glaive you earn in The Witch Queen will not simply drop from an enemy as loot—you may have to create it utilizing the brand new crafting system. From thereon different seasonal weapons will turn out to be craftable, and Bungie is dedicated to creating older archetypes obtainable to craft down the road too. Given how a lot of the present gameplay loop will depend on chasing ‘god roll’ perk combos on weapons, the addition of crafting is probably the most important change coming with The Witch Queen. It’s going to be fascinating to see how crafting is balanced so that it is not both a) equally as onerous as grinding playlist actions or b) too simple for everybody to get a godslaying roll on each gun and now not want to go online. On previous expertise I might be stunned if that is a stability that is struck completely out of the gate.
Talking of stability, we had been instructed explicit love is being given to The Witch Queen’s marketing campaign. Earlier Future DLC tales have suffered from being achieved in a day, after which there’s not a ton of cause to revisit missions which have clearly required loads of assets to create. Within the stream, Bungie referenced Titanfall 2, Halo and the current Doom video games as inspirations, and in addition talked a couple of punishing new ‘Legendary’ issue mode that ought to make sure the marketing campaign has actual enamel. The success of Future 2’s brutal Grandmaster Dusk missions has proven there’s an actual urge for food for this kind of powerful PvE content material, so I anticipate it to be nicely acquired. Curiously, the missions will even apparently scale in punchiness relying on what number of gamers are in your fireteam.
6. The present trilogy will truly be 4 installments lengthy
We already knew that The Witch Queen could be adopted by one other main enlargement, referred to as Lightfall, in 2023. Nonetheless, it now transpires that Lightfall will not shut out the Mild vs Darkness storyline, as had been thought. That honour will fall to The Last Form, one other enlargement, which is about to land sooner or later after Lightfall drops. Bungie additionally assured gamers that although The Last Form will see the tip of the present 10-year narrative, Future will proceed past. (Hey, there are mouths to feed nonetheless a lot the Guardians have earned a break from all of the xenocide.)
7. The Witch Queen will not carry new Darkness subclasses, Mild courses are getting reworked as an alternative
It had been anticipated that, following the addition of Stasis, every new ‘huge’ enlargement would add one other Darkness subclass. The hearsay was that The Witch Queen would see the addition of a ‘Poison’ or ‘Vapor’ subclass, themed round an analogous corrupting vitality to the one related to the Thorn and Necrotic Grips exotics. Nonetheless, that is not the case. As a substitute, Bungie goes to start the method of transferring every of the Mild subclasses—Photo voltaic, Arc, and Void—to the modular system utilized by Stasis that permits gamers to closely customise their playstyle by slotting in several Points and Fragments right into a perk matrix. That is clearly a considerable piece of labor, not least due to the balancing required, so The Witch Queen will give attention to the Void subclasses first, with others getting tuned in future releases.
Seven issues appears a very good quantity to wrap on, however truthfully there’s fairly a bit extra coming with The Witch Queen. Submit-launch, Bungie is promising to ship two model new dungeons in 2022, in addition to a remastered raid that can be free to all gamers (King’s Fall or Wrath of the Machine, please). That emphasis on offering a plethora of endgame actions will even lengthen to a weekly rotation of ‘Legacy’ raids, which is one thing I’ve needed for a protracted whereas. The Witch Queen apart, we have additionally received the thin on what’s occurring proper now with Season of the Misplaced, which went dwell shortly after the stream ended. Just a little additional forward, Bungie can be bringing again the long-lasting Gjallarhorn rocket launcher as a part of the corporate’s thirtieth anniversary jamboree in December.