Story of Seasons: Pioneers of Olive City Interview

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Story of Seasons: Pioneers of Olive City is the most recent instance of an more and more widespread style, marking the twenty fifth anniversary of the long-running Story of Seasons collection.

To be taught extra concerning the sport and to catch a glimpse of what the longer term could convey for the franchise, Twinfinite interviewed director Hikaru Nakano, who has been with the collection for a very long time and is now on the helm.

Giuseppe: With such a long-running franchise, how do you go about maintaining issues contemporary with a brand new installment?

Hikaru Nakano: I’m so grateful that we’ve managed to proceed making STORY OF SEASONS video games for this lengthy. When planning a brand new title, you need to keep away from making the sport appear an excessive amount of like a earlier one. Nonetheless, it’s much more necessary to implement options that we needed so as to add to earlier titles however couldn’t on the time.

Again within the day, we struggled so as to add each female and male protagonists to the video games, so after we lastly did that, I keep in mind feeling like we’d actually taken an enormous step ahead. We’ve additionally succeeded in including same-sex marriage to current titles, which is one other instance of one thing that we’ve needed to do for a very long time.

Giuseppe: What would you say are probably the most thrilling new options in Pioneers of Olive City?

Hikaru Nakano: I’d say probably the most thrilling new function is the pioneering side of the sport. This title’s farm space is a big forest the place you may fish, mine, acquire wild vegetation, and even uncover animals and crops, amongst different issues. You’ll be able to clear the land extensively or simply carve out the house you want. I hope gamers take pleasure in residing life within the forest in no matter approach they like finest.

Giuseppe: The title of the sport conveys a way of journey. How does this mirror within the gameplay? Additionally, is there a motive behind the title “Olive City?”

Hikaru Nakano: The gameplay encourages a way of journey in a number of methods. As I discussed earlier, you may uncover many vegetation and animals within the forest. Gamers are additionally free to decide on how they spend their time from the very begin of the sport. The title Olive City fairly actually refers to a land the place olives develop, and it displays the hopes and desires of the individuals who based the city.

Giuseppe: Do you’ve got a favourite among the many characters populating the sport?

Hikaru Nakano: It’s tough to decide on only one…however I do have a gentle spot for Laura. She’s a tour information who’s making an attempt to encourage extra vacationers to go to Olive City. By doing so, she hopes to assist the city develop to the purpose the place her mom can transfer from town to Olive City and discover work there. Nonetheless, she additionally secretly worries that encouraging tourism may find yourself harming the character round Olive City. There’s nobody proper reply to her downside, however I really like how enthusiastically she throws herself into her life and work.

Giuseppe: Are there any concepts that didn’t make it into Olive City however you could be holding in reserve for future Story Of Seasons video games?

Hikaru Nakano: As somebody who’s been concerned in STORY OF SEASONS’ growth for a very long time, I’ve at all times needed so as to add one other mine that’s so deep you might by no means presumably attain the underside. For those who occur to fall an particularly great distance down a gap, you may immediately lose all of your stamina.

Nonetheless, not everybody round me shares my enthusiasm for this concept, so we at all times minimize it…
Sooner or later, I’d just like the participant to really feel like they will do and expertise a greater variety of various issues relying on the climate and season. I’d additionally prefer to put extra effort into the general implementation of our concepts.

Giuseppe: Populating video games in a collection like Story Of Seasons requires constantly arising with many characters, together with potential brides and grooms. Is {that a} problem?

Hikaru Nakano: Sure, it’s fairly difficult. Every sport’s essential themes and defining traits decide what sort of characters we create. Olive City is on the coronary heart of this title, so we thought lengthy and onerous about what kind of folks would reside there when designing the forged.

Giuseppe: What’s your view on the way forward for the collection? Ought to it proceed to evolve at a gradual tempo, or maybe it’s prepared for a extra radical revolution?

Hikaru Nakano: I can’t say something concrete concerning the collection’ future. Nonetheless, we have now many issues that we’d prefer to implement and have but to understand with STORY OF SEASONS, so I don’t assume the collection’ core philosophy will bear any giant, basic adjustments in the meanwhile. Then again, we’re additionally nicely conscious that we should velocity up the speed at which our video games develop and evolve.

Story of Seasons

Giuseppe: Farming video games and slower-paced simulation video games appear to be extra widespread than ever. Do you’ve got any perception into this?

Hikaru Nakano: I’m happy to see that slow-paced farming simulation video games have grown in reputation because the style has matured. I personally assume that widespread Fb video games like Farmville rapidly triggered farming video games to develop into mainstream. This reputation inspired gamers to choose up different video games that they could not have observed in any other case.

Giuseppe: Talking of consoles, the franchise has been just about confined to Nintendo platforms for a very long time, except for Doraemon Story Of Season that wasn’t revealed by Marvelous. Is there a motive for this, and are any extra console platforms being thought of in any respect for the longer term?

Hikaru Nakano: We’re glad that we may launch Pioneers of Olive City on the Change, which is an excellent piece of {hardware}. That being stated, we just lately had our first PC launch with Pals of Mineral City, and we’d like to maintain giving gamers extra alternatives to play our video games sooner or later.

Giuseppe: Is there the rest you’d prefer to share with our readers?

Hikaru Nakano: Thanks to everybody who has performed STORY OF SEASONS: Pioneers of Olive City! For those who haven’t performed it but, please give it a attempt!

Because of all of you, we celebrated our twenty fifth anniversary this yr. We’ll proceed to place our hearts and souls into creating these video games in order that in the future we will all have fun the collection’ fiftieth and even one centesimal anniversary!


Story of Seasons: Pioneers of Olive City is presently accessible solely for Nintendo Change and debuted with 700,000 copies shipped.



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