Star Wars Battlefront 3 Pitch Turned Down As a consequence of Licensing Price


Recognized insider Tom Henderson has claimed that Digital Arts turned down DICE’s pitch for Star Wars Battlefront III as a consequence of licensing prices.

To not be confused with the cancelled Battlefront 3 within the authentic Battlefront collection, Battlefront III would have been a sequel of kinds to 2017’s Battlefront II, which was mired in controversy as a consequence of microtransactions.

“It received turned down as a result of it takes 20 % extra gross sales to make the identical cash,” one former developer instructed Henderson. That stated, EA is presently engaged on two Star Wars titles, each of that are reportedly story-driven, single-player centered experiences.

“A number of key builders that labored on the Battlefront collection have since left the DICE studio previously yr, together with the likes of Battlefront II’s artistic director Dennis Bränvall, core gameplay designer Christian Johannesé, and lead hero designer Guillaume Mroz,” Henderson added. “It could point out a Battlefront III may be very unlikely. I’ve seen the construct file for DICE’s subsequent title in October, presently simply dubbed ‘Dev-Subsequent,’ which signifies that the title has handed Gate 0, which is its conceptual stage. This stage often takes a couple of months of time.”

Henderson clarified that it’s commonplace process to pitch ideas whereas a recreation is already in improvement, so no matter ‘Dev-Subsequent’ is, it didn’t take any improvement sources away from Battlefield 2042.

“It must also be stated that improvement can change at any given time and the subsequent title has began improvement, but when Battlefront III ever will get greenlit and begins improvement for no matter purpose, I’ll break the information,” Henderson concluded.

[Source: Twitter]

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