‘Our story is political,’ Far Cry 6 narrative director says


Far Cry 6 borrows some apparent visible trappings from the island of Cuba, notably the vehicles and structure, however narrative director Navid Khavari stated in an interview final week that the sport is just not meant to be “a political assertion about what’s taking place in Cuba particularly.” It is a affordable place to take, nevertheless it was extensively interpreted to imply that Far Cry 6 wasn’t political in any respect, a fairly wild factor to say a few sport constructed round a revolution in opposition to the fascist dictator of a Caribbean island.

It was an comprehensible response, to an extent: Ubisoft has by no means been notably good about addressing questions concerning the political nature of its video games. In 2018, for example, Ubisoft CEO Yves Guillemot acknowledged that its video games are political however try to stay impartial, whereas editorial vp Tommy Francois stated a yr later that Ubisoft makes “mature” videogames relatively than political ones. It is all a bit troublesome to kind, and particularly so coming from an organization that made, for example, Ghost Recon Wildlands, a big-budget shooter about inserting a workforce of US commandos right into a sovereign nation for some off-the-books mayhem.

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