Microsoft Flight Simulator patch cuts the obtain measurement in half
Microsoft Flight Simulator is an enormous, meaty recreation. The Steam web page says it wants at the very least 150GB of drive area, and the precise obtain is even larger. Huge video games are a truth of life on this thrilling digital period, besides that is a whopper for anybody on a sluggish or dodgy web connection.
Fortunately for all of us (and particularly the unhealthy web people), the most recent replace reduces the dimensions of that preliminary obtain by greater than half, from over 170GB to only 83GB. Microsoft did not reveal precisely the way it managed to drag off this pants-tightening magic, saying solely that “we carried out some optimization for the preliminary full obtain of the title.”
I checked for myself and certain sufficient, it has shrunk as promised. The preliminary Steam obtain weighs in at a bit of over 700MB, and as soon as that is up and working the launcher will full the set up by downloading one other 81GB of information. That is nonetheless an entire lot o’ downloading, however it’s an enormous enchancment over what it was.
One other large change is a discount in climate information bandwidth utilization, which might result in higher in-game efficiency. As we famous final 12 months, Flight Sim makes use of quite a lot of streamed information to allow “actual” climate, air visitors, and satellite tv for pc info, and having all of it working can take a toll on framerates, particularly should you’ve acquired different issues, like downloads or Netflix, consuming up information within the background. The patch notes do not specify the quantity of the discount, however each little bit helps.
The patch introduces quite a lot of adjustments to navigation, climate, and planes, and naturally makes quite a lot of bug fixes to the sport and its editors. There’s additionally a warning that VR customers could expertise crashes when exiting VR mode: Builders aren’t utterly sure why however suspect that OpenXR preview runtime v106 would possibly play a job, so should you run into the issue, revert to the v105 runtime and see what that does for you. The complete patch notes are up at flightsimulator.com.