Mass Impact 3’s ending is not as unhealthy as navigating its quest log


“I’ve handled worse digital nonsense than you.” (Picture credit score: EA)

I am no fan of the ending. To nitpick only one factor, the bit the place the Normandy crash lands on some random planet to inject some drama feels low cost and absurd. However replaying Mass Impact 3 within the Legendary Version has made me notice that really what annoys me probably the most about it’s the horrible, unhealthy, no-good goddamn journal.

For starters, it is crowded. The place each earlier video games had separate tabs for missions (the principle storyline) and assignments (the sidequests), ME3 jams each collectively, utilizing the second tab for codex entries as a substitute of giving them their very own menu. Whereas important plot-furthering missions are highlighted with the prefix “Precedence” to make them stand out from the mass of errands, that has the unlucky impact of creating them sound like they need to be completed instantly. Typically that is the case, and at different instances precedence missions will lock you out of sidequests that turn into important to saving numerous characters’ lives. Cool cool cool.

Three missions that can't be completed, stuck at the top of the journal

Three missions I am going to by no means full. (Picture credit score: EA)

The log finally ends up much more sardine-tinned due to sidequests that may’t be accomplished when you miss an obscure interplay hidden off to the facet throughout sure missions. There is no going again to some locations after you do your job there, particularly areas added by the DLC. For those who did not discover each nook and cranny of Eden Prime to seek out all of the Cerberus intel, or decide up Aria’s lacking sofa on Omega, these requests sit on the prime of your journal eternally.

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