Marvel’s Guardians of the Galaxy Blends Narrative, Fight, & Music Seamlessly (Arms-on Preview)

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Marvel’s Guardians of the Galaxy positively has a chip on its shoulder when it releases subsequent month. Not solely does it need to dwell as much as the performances and popularity of its MCU film counterpart, nevertheless it additionally should bear the load of the struggles that got here alongside developer Eidos Montreal’s current Marvel’s Avengers recreation. 

Fortunately, in contrast to Marvel’s Avengers, Marvel’s Guardians of the Galaxy is a single-player-focused title. That signifies that as a substitute of pushing a Recreation as a Service expertise, there’s rather more time put into crafting a novel narrative and environment to go alongside the chaotic gameplay. 

At the very least, that’s the way it felt in the course of the roughly hour and a half playtime I had with the sport not too long ago. As it’s about 4 hours into Marvel’s Guardians of the Galaxy, this preview construct really begins out fairly gradual. 

At this level within the story, The Guardians have arrived at a Nova Corps ship with a view to pay an enormous nice that was given to them early within the recreation. 

The aim of this part is to talk with somebody from Nova Corps, pay their nice, and ship them on their method. 

Earlier than any of that might even occur, although, I discovered myself sucked in by the beginning hub space of the sport, the Guardian’s ship, The Milano.

Anybody who has seen the films is aware of simply how superior this ship is, because it boasts loads of cool rooms and dwelling areas that actually make it really feel like residence, one thing that’s clear whereas exploring it within the recreation. In response to Eidos-Montreal artistic director Steven Gallagher, that homely feeling is intentional. 

Within the Q&A piece of the preview, Gallagher states, “The participant could have alternatives to take as a lot time as you need or as little time as you wish to actually discover the Milano and discover completely different tales along with your Guardians.” 


I discovered this rung true even earlier than listening to his quote, as I spent about half-hour speaking to teammates and exploring the distinctive gadgets of their quarters. Whether or not it was the ring in Gamora’s room or the pen Groot created for a hard purple Llama within the cargo maintain, nearly every part on the Milano got here with an attention-grabbing story that was picked up alongside the way in which. 

Whereas this may look like a minor addition to some, this deal with constructing the world and characters of Marvel’s Guardians of the Galaxy actually acquired me within the temper for the motion that was to return. Even 4 hours into the sport, I felt like a real Guardian. 

A short while after exiting the Milano and exploring the Nova Corps ship, it’s revealed that one thing bizarre is happening. Not solely is there an unguarded prisoner – whom I could or could not have unintentionally spaced by urgent the mistaken button – however just about all the ship was empty. 

Once I was given the chance to work together with a member of the Nova Corps through a helmet transmission, I made a decision one thing was fishy with the entire state of affairs and selected the choice of not talking. Because it seems, doing so was the fitting name, as a second playthrough revealed that this alternative really mattered. 

Since I selected to not communicate the primary time round, I used to be capable of see the Nova Corps members killing their very own individuals, permitting me to get the drop on them. Selecting the opposite possibility signifies that they arrive to you, taking away the aspect of shock. 

Both method, you do find yourself participating with them, with ends in some fairly insane, fast-paced fight, whatever the problem you select. Whereas I used to be primarily controlling Peter Quill, aka Star-Lord, firing his dual-wielding weapons, freezing enemies, and boosting round, the fight of Marvel’s Guardians of the Galaxy is significantly nuanced. 

Because the chief of the Guardians, it’s Quill’s job to get them to work as a crew. This implies directing them on who to assault utilizing particular strikes, motivating them by making the fitting name while you huddle up, and reviving them when they’re down. 

Marvel's Guardians of the Galaxy, hands-on preview, Eidos Montreal

Whereas this will likely not sound too sophisticated at first look, Marvel’s Guardians of the Galaxy requires you to think about enemy sorts and conditions in relation to directing your teammates. Whereas Gamora could deal probably the most injury, some enemies require Groot’s binding talents to both open them as much as assaults or offer you room to breathe. 

There are lots of transferring components to the sport’s fight that actually do require you to concentrate to what’s going on. In the event you don’t, it’s fairly straightforward to seek out your self with a recreation over. 

Whereas just a few game-overs definitely occurred to me in the course of the preview, I ultimately acquired the grasp of commanding everybody and managed to get us again to the ship. It was right here that Quill, Drax, Groot, and Gamora needed to care for enemies and assist Rocket free the ship. 

Although this will likely sound like simply one other process of clearing out an space to some, I liked this combat, as Rocket threw on some tunes over the Milano’s loudspeakers to lead to an incredible finish to the preview. 

Total, I used to be pleasantly stunned by the preview I performed for Marvel’s Guardians of the Galaxy. In below two hours, the sport managed to make me really feel like a Guardian and a frontrunner whereas additionally letting me combat with some dope music to assist get me within the temper. 

Anybody on the fence about Marvel’s Guardians of the Galaxy ought to give it a shot when it comes out on Oct. 26, because it seems like it will likely be one wild trip. 



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