Jade Raymond’s Haven Studios Acquires Six Builders from Stadia
Final month, Jade Raymond introduced her newest enterprise. After the collapse of Stadia Video games and Leisure, an inside growth studio at Google Stadia, Raymond revealed she had moved on from her function because the studio’s Vice President and based a brand new studio known as Haven Studios, partnering with Sony to work on a PlayStation unique. Six further employees members who not too long ago left Stadia have additionally joined Haven.
Raymond based the studio with Sebastien Puel, though he didn’t begin at Haven till this month. Puel was once Stadia Video games’ Common Supervisor. On the time the studio was introduced, Raymond said she can be working with “proficient sport builders I’ve labored with for years” and he or she’s definitely bringing a few of her more moderen acquaintances along with her. Corey Might shall be Haven’s World and IP Director; he was beforehand Head of Artistic Providers & Publishing at Stadia Video games. Jonathan Dankoff is the studio’s Insights Director, beforehand Employees UX Researcher at Stadia. Pierre-Marc Bérubé shall be a Software program Engineer and he was beforehand a Graphics Programmer at Stadia. Lastly, Erwann Le Rouzic and Francis Denoncourt shall be assuming the roles of Idea Artists. You’ll be able to in all probability guess the place they used to work too.
Earlier than working at Stadia, Raymond started her profession with Sony. She then moved on to EA as an Electrical Playground correspondent earlier than happening to Ubisoft Montreal. She later based Ubisoft Toronto the place she was government producer on Murderer’s Creed, Splinter Cell, and Watch Canines. She’d even laid down the framework for a new Splinter Cell title earlier than leaving the studio, one which has by no means seen the sunshine of day. After Ubisoft, Raymond returned to EA the place she was liable for main EA Motive and Visceral Video games. She labored on Mass Impact, Star Wars, and a model new “dynamic action-adventure” IP, the latter of which was additionally by no means launched. It was following her tenure at EA that she went to go up the interior Stadia studio.
Haven Studios is engaged on a brand new unannounced IP for PlayStation. Whereas little is understood concerning the IP, Raymond stated they “need to create worlds the place gamers can escape, have enjoyable, specific themselves, and discover group,” in addition to to “create video games which can be a haven for gamers”. Hopefully her new IP fares higher than a few of her earlier titles now that the studio has no “limitations or impediments.”