Housemarque Talks Studio’s Future Following Returnal Launch


Housemarque has stated that regardless of its historical past and love for arcade video games, it now not needs to be acknowledged merely because the “Resogun studio,” and needs to make “greater” experiences going ahead.

Chatting with GameReactor, advertising and marketing director Mikael Haveri stated that Housemarque needs to construct upon the expertise it gained from Returnal. Though nothing is ready in stone, the developer is already occupied with the long run and the path it needs to take.

Haveri stated:

We’ve been engaged on two initiatives beforehand, and now with Returnal now we have after all just one undertaking. It’s laborious to say if we are going to proceed with one or two initiatives sooner or later, however the concept of us now with the ability to set up ourselves with Returnal will probably be defining the long run sort of titles we wish to make. The concept is that we now wish to present we’re not only a Resogun studio. We are able to do every kind of issues, and from our studio’s perspective that implies that we wish to go for these greater forms of experiences. Now, we nonetheless love arcade. We nonetheless love smaller video games as nicely. Who is aware of? Possibly 26 years sooner or later we’ll do extra of that as nicely. However that actually will depend on how profitable we’re in a position to construct ourselves with the forms of experiences that Returnal now’s representing.

Returnal launched on April thirtieth solely for the PlayStation 5. The sport was well-received by followers and critics alike, and at present holds a metascore of 86 % on Metacritic.

[Supply: GameReactor]

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