Future 2 Vault of Glass raid information
This weekend was a particular one, all of us watched as groups competed for World’s First by finishing the Future 2 Vault of Glass raid not as soon as, however twice in contest mode with the adage of particular challenges utilized to their second run.
Whereas that was occurring, others methodically deliberate out their runs and pushed so far as they might. Some struggled on the Templar, and others, Atheon. No matter whether or not you beat it in 2014 and wish a refresher, otherwise you’re making an attempt this fabulous problem for the primary time, I am right here to ensure you smash the Vault of Glass in Future 2 with this helpful raid information.
Future 2 Vault of Glass information: Find out how to put together for and beat the raid
The number of encounters within the Vault make designing a helpful loadout for it a problem, however there are some staples each class should have and a few weapons that gives you the sting:
There’s a big give attention to clearing waves of Vex or Harm, however by no means each on the identical time. So, as you may anticipate, a Celestial Nighthawk provides Hunters further Harm when paired with the Manner of the Sharpshooter in your Gunslinger Subclass. In relation to controlling pesky enemies in massive teams, Orpheus Rigs with Manner of the Trapper or Manner of the Pathfinder are fairly straightforward picks. Manner of the Pathfinder mixed with the Omnioculus can be a godsend if you’re evading Gorgons—do you have to want to run wildly via The Labyrinth with out detection.
Titans’ function may differ relying on what number of you may have in your group, quite than the given encounter. Titan’s with Ursa Furiosa and the Code of the Commander proved efficient for me throughout the Templar encounter as we have been in a position to block incoming pictures whereas producing many orbs for the squad. When there may be much less incoming fireplace, and the group may benefit from a number of further factors of injury, the Titan’s Code of the Protector bubble added that little bit further due to Weapons of Gentle. And one in every of most finicky, pleasing, and devastating builds for injury got here within the type of Code of the Missile and the shiny new Cuirass of the Falling Star.
Lastly, there’s your pleasant neighborhood area wizard, Warlocks. As a rule, Phoenix Protocol mixed with the Attunement of Grace proved essentially the most versatile tremendous and unique armour piece, however you may check out the brand new Boots of the Assembler. Except for the apparent alternative, when confronted with an abundance of Warlocks, I even managed to sneak a number of in with a pair of Geomag Stabilisers on and the Attunement of Management.
The vast majority of the weapons in your arsenal will see you thru the Vault of Glass. Nevertheless, listed below are a number of weapons that stand out:
Likelihood is Anarchy was already your go-to Heavy Weapon for prime degree content material, similar to Grand Grasp. However, with the most recent seasonal mod, Breach and Clear, Anarchy is nearly necessary till season 15. Then you may have the truth that this child ticks for some fairly good injury whilst you unload one other weapon’s clip right into a boss’s face, which is a fairly standard technique in Deep Stone Crypt, too.
Palindrome, Ikelos_HC_V1.0.2 or Backside Greenback
Provided that the one shields within the Vault of Glass are Void and the one champions are Overloaded, these hand cannons are a straightforward choose. It doesn’t actually matter which one, you primarily wish to ensure you’re snug with it.
Royal Chase, Night time Watch, or Hung Jury
As a result of want so that you can keep at a secure distance for a number of encounters, and the prevalence of Hobgoblins, you may hold them at arm’s size and destroy them via their shields for those who decide to squeeze an Anti-Barrier mod in. Bonus factors for Void scout rifle, Royal Chase.
Everybody loves a giant, chunky machine gun, and you must select Xenophage as a result of it does huge injury and it makes coping with Oracles a lot simpler. In the event you additionally occur to have any person working a Divinity or Anarchy with the Breach and Clear mod in your group, you’ll be capable to high up that injury.
Within the Vault there are three recurring mechanics: Confluxes, Aegis Relics, and Oracles. Right here’s what to anticipate for every of them:
- Confluxes: These are small Vex pillars that require Guardians to face within the circle to seize them. Vex will attempt to sacrifice themselves at these confluxes, so it’s vital to make sure that none of them intrude together with your captures or chances are you’ll wipe.
- Ritual of Negation: Marked for Negation is utilized to your fireteam in quite a few methods, however it all the time has a relentless in that you’ll die if it isn’t cleansed. Whereas it doesn’t have a tough timer in your display, you solely have a number of moments to cleanse your self by leaping in a set space in encounters two to 4.
- Aegis Relics: Relics are distinctive to the Vault of Glass. They’re like Captain America’s defend: They’ve an entire host of talents, like a bash, defend, leaping smash when airborne, and a particular tremendous capacity that’s used for knocking particular shields off distinctive enemies. On high of all of that, the Aegis Relic may cleanse your group of their adverse standing results within the Atheon combat. It does every thing.
- Oracles: Easy in description, however so irritating to destroy. Oracles are small packing containers that spawn round varied arenas that have to be destroyed. If they are not, they’re going to inflict you with a debuff that, if not cleansed, will kill you.
Encounter 1: The Spire
Right here gamers are required to open the Vex gate into the Vault of Glass by occupying and defending three completely different plates throughout the world. Whereas capturing plates, varied Vex enemies will spawn, together with Cyclops. So it helps to divide your group into three (two in every group), and be sure that one particular person in every group has a security or ad-clear tremendous, plus some weapons that may cope with Void shields.
After a brief interval of defending all three plates concurrently, the gate will open and there will probably be a brief part to discover earlier than you arrive on the subsequent space and encounter.
Encounter 2: Confluxes
Confluxes introduce you to the nuances of this part whilst you defend Confluxes… therefore the identify. Just like the earlier encounter, it’s essential to cut up your group into three and make sure the identical builds are in place.
The principle goal is to stop Vex from sacrificing themselves at every Conflux. The preliminary a part of this encounter will begin in the course of the world, earlier than transferring out to the left and proper aspect whereas the center Conflux turns off, then it closes out with all three Confluxes being lively on the identical time.
All through this encounter you’ll be inundated with Vex, however none are extra vital than the Fanatics, the Wyverns, and the Overload Minotaurs. Because the Wyverns and Overload Minotaurs spawn nearer than different enemies, you might want to take heed to them if you see the spawning smoke. Whereas the Fanatics, who usually spawn additional away, pose much less of a right away menace however will apply you with Marked for Negation.
In the event you get that debuff, you will have to drop to the centre of the world and into the glowing blue pillar, or else you can be wiped. Doing so will deactivate this cleanse for a time period, so if a number of Guardians occur to have the debuff, you will have to time the cleanse collectively. After surviving and defending all three Confluxes concurrently, the encounter will finish and it is possible for you to to progress.
Encounter 3: Oracles
Now you’ve efficiently defended the Confluxes, a brand new problem awaits in the identical space. Fortunately your group will now be acquainted with the format. As a substitute of three groups, your fireteam ought to cut up in two. One group will occupy the left aspect of the map and the second on the fitting.
The objective of your entire group is to shoot Oracles. They seem within the order you require to shoot them twice earlier than you may injury them with a chiming noise. You may have to coordinate together with your teammates which you propose to shoot and make sure they know which you’ll destroy. When an Oracle is destroyed, the sport will let you know, however it’s good apply to tell your group in voice chat, too.
There are 5 rounds in whole, beginning with three Oracles that require smashing within the first spherical. By the point you attain the fifth spherical there will probably be seven. Within the space there are solely seven Oracles in whole, so which means you’ll shoot all Oracles and a Guardian might want to shoot two versus one. DestinyRaider has proven some tried-and-tested positions.
Do you have to fail to clear the Oracles or destroy them within the improper order, your complete group will wipe. Including to the chaos can be a torrent of Vex with unhealthy intentions, together with a collection of Hobgoblins that spawn on the outskirts of the realm and make sure you don’t get a straightforward journey.
Encounter 4: Templar
This encounter combines a boss, the Templar, with Oracles. Fortunately, not like the earlier encounter, solely three Oracles spawn. There’s additionally an Aegis Relic that can spawn within the central space the place you beforehand cleansed your Marked for Negation debuff.
This implies there are two aims for this encounter that function in tandem; Killing the Templar and destroying the Oracles. Your group might want to cut up in two once more: One for the left aspect of the map and one for the fitting, however with one participant additionally grabbing the Aegis Relic from the beginning of the encounter. As injury is the first goal for this encounter, favour DPS and a security tremendous. Ideally a Warlock with Properly of Radiance to will let you stand nonetheless and stay secure throughout the Templar’s injury section.
You may discover that it is not doable to break the Templar as he spawns. That’s as a result of your Relic consumer will probably be required to take away his defend by casting the Relic’s tremendous. After hitting the Templar with the Aegis Relic tremendous, the entire group can unload every thing they have. Notice: If the Aegis Relic is dropped, there is a ten-second timer earlier than it despawns and kills the entire group, so play secure for those who’re the Relic holder.
Whereas your Aegis Relic consumer is charging their tremendous, you should have time to deal with the primary set of Oracles. Identical to earlier than, it’s essential to watch the order the Oracles spawn after which destroy them on this order between your group. There’ll solely be three and after the primary wave there’s a big cooldown interval through which I like to recommend you injury the Templar because the Aegis Relic holder’s tremendous must be charged.
Through the injury section, the Templar will attempt to teleport away. This will probably be indicated by a beam of sunshine and a glowing circle within the enviornment. Standing on this spot will block the Templar’s teleport and prolong his injury section. Just one particular person is required to face on this spot, so I like to recommend the Aegis Relic fulfill this function because it won’t drastically influence your DPS and permit the remaining fireteam members further time to provide all of it they’ve received. There will even be a random seize state utilized to at least one member of your group. The captured state will place the participant in a bubble that have to be shot to launch them. If all of the gamers are too shut, everybody will probably be positioned on this bubble and will lead to a wipe. Any type of injury will destroy this bubble, so you may shoot it together with your main, do you have to see it, however the Relic’s leaping assault appears to be essentially the most environment friendly technique of bursting the bubble.
The principle objective right here is to dam the Templar for lengthy sufficient till you kill it, however, when you are damaging it, Oracles might spawn. These Oracles will chime twice like earlier than after which spawn whereas spawning within the order required to shoot them. You could have a set period of time to destroy them, if in case you have sufficient injury you may really bypass this section and proceed to dam the Templar’s spawn whereas aiming for the kill. Ought to the Oracles all pop, you can too run to the central space the place the Aegis Relic spawned and leap into the blue gentle to cleanse your group. In the event you efficiently time this with a teleport block you can too do some DPS from this level.
Encounter 5:The Labyrinth
That is the purpose within the information the place Hunters may query if that is even an encounter. For them that is an train of enjoying with smoke bombs and going actually, actually quick.
The Labyrinth is a brief stealth part contained in the Vault of Glass. It’s an underground maze stuffed with Gorgons (aka glowing Vex Harpies). Guardians are required to navigate via this space and keep away from detection, with the primary escape level situated behind the world throughout the caves.
As this encounter is as previous as time itself, there are many guides round, however I strongly suggest Tauxfox’s map as they’ve up to date it to point the brand new Vex Cubes that may be destroyed as properly. Destroying all three Vex Cubes will open a brand new space with a secret chest inside and a rally flag. This technically means your complete fireteam can get full ammo and supers in a bid to tackle the Gorgons. Whereas that is doable, it is not beneficial.
After you attain the exit, there’s a brief leaping puzzle with disappearing platforms earlier than Atheon’s door and the ultimate two encounters.
Encounter 6: Gatekeepers
This part eases you into the mechanics of teleporting to different worlds and the concept you may simply should combat in your life in these zones. So, earlier than you race forward, cut up your group into two teams, three Guardians on the left and three on the fitting.
The target of this encounter is to have gamers defend Confluxes from sacrificing Vex in several worlds that may be accessed from the front-left and front-right of the world. To open these worlds it’s essential to stand on the plates on both sides and stop Vex, together with Overload Minotaurs, from recapturing the plates. There will even be massive Vex Hydras, referred to as Gatekeepers, who spawn and immediately lock the teleports. Kill them as quickly as they spawn.
Whereas in these worlds, gamers will probably be assaulted by varied enemies, together with Wyverns and a particular Vex Minotaur referred to as the Praetorian. The Praetorian’s defend can solely be destroyed by a Relic holder, identical to the Templar.
The Aegis Relic is dropped by the primary Gatekeeper, which might be discovered within the centre of the world as you enter. On this encounter, everybody can have a shot of the Relic. It is because getting into a Vex Portal whereas holding the Aegis Relic will forestall the Relic holder from utilizing the portal for a brief time period, leading to them passing the Relic on to a different participant.
This implies the encounter ought to play out as follows (with Gatekeepers and Vex spawning who have to be defeated):
- Gamers cut up into two groups and kill the primary central Gatekeeper
- One participant picks up the Aegis Relic, and one participant from every group enters the portal on both sides.
- Whereas within the portal, the aspect with the Praetorian will advise it’s there and the Relic consumer will leap in and kill it.
- After killing the Praetorian, the Relic consumer drops it and the participant they helped will choose it up and return to the primary space.
- After leaving the realm, the Relic holder passes the Relic on to whomever was defending the plate and they’re going to enter the opposite portal on the opposing aspect to kill one other Praetorian earlier than repeating the entire course of once more.
After defeating six Praetorians, your group will then return to the primary zone and defend a remaining Conflux the place you killed the primary Gatekeeper from an onslaught of enemies. These waves will embody Wyverns, Praetorians, and plenty of small Vex. Survive this and also you’ll obtain a chest and transfer on to the ultimate encounter.
Encounter 7: Atheon
Every thing that has come earlier than leads as much as this second: Atheon isn’t only a huge boss combat, it’s additionally an Oracle encounter. You additionally have to defend plates to open portals. The one mechanic it doesn’t have is Confluxes.
Meaning you’ll be bringing almost every thing you’ve realized within the raid and mashing all of it collectively. Whereas there are technically groups on this encounter, randomness is the secret. So it helps if gamers know learn how to shoot and name out Oracles, have a long-range weapon, a injury weapon, and a weapon to kill smaller enemies, and know learn how to use the Relic.
The encounter begins when the central field is shot. Following this, Atheon will awaken and cost in regards to the enviornment capturing at everybody. Play it secure right here and destroy all of the Harpies that spawn. After a set period of time, Atheon will teleport three members of the fireteam to a distinct space.
Because the group spawns on this space, there will probably be an Aegis Relic. One participant will choose it up and the others ought to give attention to killing the enemies within the centre of the realm. The participant with the Relic will even have to periodically Cleanse these round them by placing up the defend.
The eagle-eyed amongst you’ll recognise that this new space is identical because the Gatekeeper encounter. It’s at this level the place it’s essential to name out to the group which space you are in. This enables these not transported to go to no matter aspect matches your callout (some desire to name it ‘Mars’ or ‘Venus’, others say ‘Inexperienced’ or ‘Pink’, however I desire explicitly stating ‘left’ or ‘proper’ because it reduces confusion). We additionally made it a degree to run to the other aspect of the realm once we spawned, as it will mimic the place these not transported to this world’s place.
Whereas gamers are within the portal, these not teleported should stand on the plate that corresponds with the away group’s callout. As that is occurring, three Oracles will spawn overhead in a selected order for people who weren’t teleported. My fireteam’s chosen technique of calling these Oracles out matches that of JoshHunt . These have to be referred to as out and destroyed in the identical order by these within the portal. After this has occurred thrice, the teleported group might want to return to the realm via the portal.
After the third wave of Oracles has been destroyed, you’ll injury Atheon. Our group did so from the central floating platform immediately in entrance of the place you spawn. This enables gamers to soundly shoot Atheon with out worrying in regards to the waves of enemies that frequently harass you. In case your fireteam is working a Warlock Properly, this can be a excellent place to drop it and a Titan Bubble too for the Weapons of Gentle buff.
As that is all occurring, everybody will obtain the Time’s Vengeance buff. This lasts 30 seconds and permits gamers to break Atheon whereas drastically bettering tremendous regeneration velocity. So, firing off as many supers as doable is essential right here and, because of this, having Anarchy with Breach and Clear permits you a number of pictures in between supers. This cranks up your injury properly.
And then there is a debuff utilized to at least one particular person. Known as Detainment, that is utilized randomly to at least one member of your fireteam. It’s crucial you retain a watch out for this because it applies the identical seize state discovered within the Templar encounter. If the Guardian holding this debuff is within the center with you throughout the injury section, they’ll wipe your group. So, as quickly because the affected participant identifies themselves by checking their debuff on the bottom-left of the display, they need to leap away from the group.
After a profitable injury section, gamers might want to clear adverts earlier than three are randomly chosen and tossed to a different world once more. Repeat this course of till Atheon is defeated. Notice that Atheon enters an enraged section after the third DPS section and can wipe your complete group after the fourth injury section. Do you have to deal sufficient injury, Atheon will crumble and you should have efficiently accomplished the Vault of Glass.
Now you are completed you can also make your technique to the again of the room, pray for a Vex Mythoclast, and begin it yet again each Tuesday till you see that candy golden engram.