Behind The Twilight Will get Launch Date

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Right now Playism and Orbital Categorical introduced the discharge date of the 3D exploration platformer Tasomachi: Behind the Twilight.

Right now Playism and Orbital Categorical introduced the discharge date of the 3D exploration platformer Tasomachi: Behind the Twilight.

The sport will launch on Steam and GOG very quickly, on April 14.

Alongside the announcement, we get a trailer and a gallery of screenshots and paintings, displaying simply how attractive the sport appears to be like.

Should you’re unfamiliar with the sport, right here’s an official description:

“Discover the gorgeous panorama and undertake the varied trials of an imagined world impressed by the artwork, tradition, and geography of East Asia and late-90’s collect-a-thon platformers. Artist-turned-game developer nocras’s spectacular resume contains credit on a number of AAA titles, together with 3D design on Closing Fantasy XIII-2 along with Closing Fantasy XIV: A Realm Reborn, and 2D artwork for The Legend of Zelda: Breath of the Wild in addition to Xenoblade Chronicles 2.

As crash-landed explorer Yukumo, double leap, sprint, and airdrop via dungeons, temples, and numerous scenic places, full with a “Picture Mode” to commemorate the various stunning sights. Tackle these challenges at a relaxed tempo with no life gauges or hit counters to fret about whereas jamming out to a soundtrack by Ujico*, a Japanese musician with greater than 1 million YouTube subscribers and 600,000 month-to-month Spotify listeners.

Between ranges, go to the town that serves as dwelling to the Nezu Tribe, a cat-like species offering Yukumo with requests to finish numerous duties in trade for helpful collectibles and sources. Discover new areas by repairing Yukumo’s airship, uncover historical temples, and traverse cherry blossom-covered gardens and snow-covered mountain ranges. Earn new outfits and objects to brighten Yukumo’s home among the many Nezu Tribe.”

We additionally get a remark from solo developer nocras.

“I take pleasure in making 2D and 3D artwork for myself and others, however I felt a necessity to specific myself and the fantastic thing about the world, which I might solely do correctly via a online game of my very own.

It additionally feels just like the world unfairly deserted the collect-a-thon platformer, and I wish to carry that style again with stunning visuals that create the identical sense of melancholy and pleasure that I initially felt in my youth.”



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