Almost half of recreation devs work greater than 40 hours per week, survey finds


Crunch—the follow of builders working sustained time beyond regulation hours with a purpose to meet a deadline—is a serious subject within the recreation business. The well-known “EA Partner” missive in regards to the disruptive affect of crunch at Digital Arts dates all the way in which again to 2004, and little has modified since then besides that it is tougher to cover now—so massive studios do not even trouble making an attempt anymore.

The obvious lack of change on that entrance appears to be borne out by the newest GDC State of the Business survey of greater than 3000 recreation builders from world wide. Barely greater than half of the respondents—56 %—labored a mean of 40 hours per week or much less over the previous twelve months, which strictly when it comes to time would not appear particularly onerous. Much less encouraging, nonetheless, is the truth that one-quarter of builders say they averaged greater than 46 hours per week.

(Picture credit score: GDC)

As you’ll be able to see within the graphs under, these numbers are largely unchanged from the previous two years:

Picture 1 of two

GDC State of the Industry survey

Common hours labored per week, 2019 (Picture credit score: GDC)
Picture 2 of two

GDC State of the Industry survey

Common hours labored per week, 2020 (Picture credit score: GDC)

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