A lot-needed first patch for Necromunda: Employed Gun arrives
Streum On Studio is the definition of a Eurojank developer, releasing bold however buggy video games you end up taking part in regardless of their flaws. The newest is Necromunda: Employed Gun, a movement-shooter set within the Warhammer 40,000 universe that provides you a grappling hook, a complete lot of augmetic implants, and a cyber canine. It launched with a number of points, together with efficiency issues, like stuttering throughout map load, and CTDs. I had a protection facet mission the place the ultimate wave by no means appeared, and a rescue mission the place the immediate to free certain psykers did not present up, which means I needed to give up again to the menu each instances.
Anyway, the first patch is right here, and it is completed some good work. Voice quantity has been elevated, so that you’re extra prone to hear what individuals are saying now (positive, a number of the NPCs put on handy masks so their mouths do not need to be animated, however it is best to nonetheless be capable of make out phrases), and lacking sound FX have been added again in. The issue the place aiming down sights would present a reticle that was off from the place your gun was pointing has apparently been fastened as nicely.
“We’re nonetheless engaged on extra time consuming fixes,” Streum On says, “equivalent to stuttering, FPS points and numerous different bugs. The sport will hold enhancing, so keep tuned!” Among the many points nonetheless being labored on are “Numerous fixes on enemy AIs”. Hopefully that’ll imply individuals truly react while you shoot them at vary.
Listed here are the full patch notes.